So if I understand it correctly, your Mac computer had C4D open with your scene and you initiated the render from there, while your Windows computer was serving as a team render node? And you kept C4D open on your Mac and after several hours, the C4D application ate all your available RAM because of Corona? If that's the case, we'll need to investigate this issue of course. Layer-Node get lost after restart of the application. Corona proxy is not working with Team Render. Crash while exporting corona proxy when the object has more than one uv tag Team Render was deactivated on the Mac, the only task was to show the image with the picture-viewer. * virtualized RAM means physical RAM + swap file on HDD/SSD You will probably have to simplify the scene.Ģ2.1 GiB of physical RAM used by Cinema 4DĢ9.1 GiB of virtualized* RAM used by Cinema 4Dģ3 GiB of virtualized* RAM used by all running applicationsģ2 GiB of physical RAM installed on systemģ3 GiB of virtualized* RAM provided by OS You may experience excessive parsing times and/or crashes. After I returned home and checked the finished render 36GB were in use and I got a warning In the beginning C4D/Corona on my Mac used 6.7GB RAM. Started Team Render only on the pc so my Mac is free for other things. Another computer with windows 7 is for the rendering with Team Render. I work on MacOS 10.13.6 and C4D R20 and Corona DailyBuild Oct 15 2018.
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